Everyone with an anchor-shard is based in Kirkwall, whether they like it or not, regardless of what the benefits would be anywhere else. Easily enforced, when the pain in the shard will get worse, the longer you spend away from everyone else. Missions are typically manageable, and when we all travel together, it's irrelevant, but you'd never be permitted to permanently transfer and eventually the agony would be unbearable.
private.